1. Create BP Parent
2. Add String member variable. Call it StringA. Set value "StringInParent". Compile and save parent.
3. Create BP Child, based on parent.
4. Set value of StringA in Child "StringInChild". Compile and safe child.
5. Rename StringA in Parent, lets call it StringB. Compile and safe Parent.
Notice the Child BP is not dirty. Is it a bug?
6. Restart Editor. Notice, that the value of StringB in Child BP is "StringInParent".
EXPECTED: The value of StringB in Child BP is "StringInChild"
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34488 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13 |
Target Fix | 4.16 |
Fix Commit | 3244038 |
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Main Commit | 3255791 |
Created | Aug 10, 2016 |
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Resolved | Dec 28, 2016 |
Updated | Feb 9, 2017 |