Steps to Reproduce

1. Create BP Parent
2. Add String member variable. Call it StringA. Set value "StringInParent". Compile and save parent.
3. Create BP Child, based on parent.
4. Set value of StringA in Child "StringInChild". Compile and safe child.
5. Rename StringA in Parent, lets call it StringB. Compile and safe Parent.
Notice the Child BP is not dirty. Is it a bug?
6. Restart Editor. Notice, that the value of StringB in Child BP is "StringInParent".

EXPECTED: The value of StringB in Child BP is "StringInChild"

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.13
Target Fix4.16
Fix Commit3244038
Main Commit3255791
CreatedAug 10, 2016
ResolvedDec 28, 2016
UpdatedFeb 9, 2017