When attaching a moving character, such as an AI character, to an object in the level with a negative scale, the character is constantly flipping while moving.
Result: Notice that the AI character flips continuously while moving.
Expected: No flipping would occur.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
How can i modify the param name in EQS node
Trying to launch , erorr,dll missing
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34489 in the post.
3 |
Component | UE - Gameplay - Player Movement |
---|---|
Affects Versions | 4.12, 4.13 |
Target Fix | 4.16 |
Fix Commit | 3379502 |
---|---|
Main Commit | 3385232 |
Created | Aug 10, 2016 |
---|---|
Resolved | Apr 4, 2017 |
Updated | Apr 27, 2018 |