When attaching a moving character, such as an AI character, to an object in the level with a negative scale, the character is constantly flipping while moving.
Result: Notice that the AI character flips continuously while moving.
Expected: No flipping would occur.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
How to implement springarm components to scale according to mouse position in spawn?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34489 in the post.
3 |
Component | UE - Gameplay - Player Movement |
---|---|
Affects Versions | 4.12, 4.13 |
Target Fix | 4.16 |
Fix Commit | 3379502 |
---|---|
Main Commit | 3385232 |
Created | Aug 10, 2016 |
---|---|
Resolved | Apr 4, 2017 |
Updated | Apr 27, 2018 |