Diffing a Blueprint does not currently work when looking at previous commits. The diff appears to be looking at pointer files instead of the actual Blueprint files themselves.
When using the Git LFS service, the same warning message appears in the log when right-clicking on a modified Blueprint that has not yet been checked in and selecting the Diff Against Depot option. The Blueprint diff window does not open in this instance.
RESULT:
A message is displayed stating "Unable to load assets to diff. Content may no longer be supported?" In addition, the following warning is added to the log: Warning: The file '../../../../../Unreal Projects/Current Issues/TestGit/Saved/Diff/temp-979aed2724cd364d3a341c7e9dab8271d1fb2f06-NewBlueprint.uasset' contains unrecognizable data, check that it is of the expected type.
EXPECTED:
The Blueprint diff window appears.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
Head over to the existing Questions & Answers thread and let us know what's up.
17 |
Component | UE - Gameplay - Blueprint Editor |
---|---|
Affects Versions | 4.12.5 |
Target Fix | 4.16 |
Fix Commit | 3303729 |
---|---|
Main Commit | 3379345 |
Created | Aug 11, 2016 |
---|---|
Resolved | Mar 24, 2017 |
Updated | Apr 4, 2017 |
3253 - rpav |
3373 - SRombauts |