Description

Running a project with OpenGL4 command causes planar reflections to improperly reflect what is placed below the planar reflection. This is inconsistent with how planar reflections behave on Windows

Steps to Reproduce
  1. Open project with -opengl4 argument
  2. Open Project Settings->Engine->Rendering section
  3. Find and set checckbox for "Support global clip plane for Planar Relections"
  4. Restart the project
  5. Add Planar Reflection to the level
  6. Place a static mesh below the planar reflection

Result:
Static mesh is still reflected even though is it under the reflection plane

Expected:
Planar Reflection reflects only the objects that are above the reflection plane.

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Won't Fix
ComponentUE - Platform - Linux
Affects Versions4.12.5
Target Fix4.26
CreatedAug 16, 2016
ResolvedFeb 15, 2021
UpdatedFeb 18, 2021
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