Running a project with OpenGL4 command causes planar reflections to improperly reflect what is placed below the planar reflection. This is inconsistent with how planar reflections behave on Windows
Result:
Static mesh is still reflected even though is it under the reflection plane
Expected:
Planar Reflection reflects only the objects that are above the reflection plane.
Head over to the existing Questions & Answers thread and let us know what's up.
10 |
Component | UE - Platform - Linux |
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Affects Versions | 4.12.5 |
Target Fix | 4.26 |
Created | Aug 16, 2016 |
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Resolved | Feb 15, 2021 |
Updated | Feb 18, 2021 |