Trigger box icons move around when oculus head movement is used.
Found in //UE4/Release-Staging-4.13 @ 3090357
QA-Promotion map
Edit: 08-22: This affects volumes as well as their editor icons, updating.
Result: Trigger box icons moves with the oculus
Expected Result: Trigger boxes dont move based on head movement
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
LineTrace dint work in Multiplayer?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34786 in the post.
0 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.13, 4.14 |
Target Fix | 4.13.1 |
Fix Commit | 3112797 |
---|
Created | Aug 17, 2016 |
---|---|
Resolved | Sep 2, 2016 |
Updated | Sep 16, 2019 |