Description

Starting in Unreal Engine 5.6, disabling "r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal" can lead to light leaking between adjacent or overlapping meshes.

Also tested on Release-5.6, CL: 45232827

Steps to Reproduce

1. Download the attached test project
2. Repeat steps 3-6 in Unreal Engine 5.5, 5.6, and 5.7
3. Open the test project
4. Move the camera inside the white box (`BugItGo 7673.144965 -397.158112 3098.579393 -11.042047 499.235542 0.000009`)
5. Let auto-exposure settle
6. Run the console command "r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal 0"
7. Observe in Unreal Engine 5.5, this produces no visible change. In Unreal Engine 5.6 and 5.7, this causes light leaking at the corners of the box.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-348884 in the post.

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Unresolved
ComponentUE - Graphics Features - Lumen
Affects Versions5.6.15.7
CreatedOct 14, 2025
UpdatedOct 15, 2025
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