The sim morph import has been broken after a change to make it work for cooked assets.
Ticking the Import Sim Morph Targets checkbox crashes as soon as a skeletal mesh with morph target is specified..
Observed result: Crash, ClothCollection->IsValid(EClothCollectionExtendedSchemas::CookedOnly | EClothCollectionExtendedSchemas::SimMorphTargets)
Expected result: No crash.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-349586 in the post.
| 0 |
| Component | UE - Simulation - Visual |
|---|---|
| Affects Versions | 5.6.1 |
| Target Fix | 5.7.1 |
| Fix Commit | 47740376 |
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| Created | Oct 20, 2025 |
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| Resolved | Nov 3, 2025 |
| Updated | Nov 18, 2025 |