Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.


The Distribution Float Particle Parameter setting for Point Gravity Source "Strength Raw" doesn't accept values being passed into it from Blueprint.

Steps to Reproduce
  1. Open attached project
  2. Select blueprint in the center of the scene that contains the particle system
  3. Change the exposed parameters "Radius" and "Gravity" while in the view port so you can view the changes (Radius is set up to compare a particle parameter that works vs the one that doesn't)

Sphere radius changes however the Point gravity strength doesn't

Both Sphere Radius and Point gravity strength change

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

Won't Fix
ComponentUE - Rendering
Affects Versions4.
CreatedAug 24, 2016
ResolvedMar 2, 2017
UpdatedApr 27, 2018