Component is not compatible error on project restart
User Description:
I try to find a static mesh component in an array from the "hit component" and it compiles and works perfectly fine with absolutely no problem whatsoever. However, after closing and opening the editor again; the same event appears with an error saying: "COMPILER ERROR:" failed building connection with 'Primitive Component Reference is not compatible with Static Mesh Component Reference (by ref).'
If i just redo the node and compile again it works perfectly fine again.
1. Open the attached test project
2. In the Content Browser, open "BP_Actor01"
3. Attempted to compile the blueprint
Results: The bp will produce a Compiler Error. However, if you delete the 'Get Hit Result Under Cursor by Channel' then recreate it, the bp will compile fine. Once the project is closed and reopened, the bp will again have the compile error.
Expected: For either; the bp to not have a compile error on open or for the bp to not compile correctly in the first place.
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Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12.5, 4.13, 4.14 |
Target Fix | 4.26 |
Created | Aug 30, 2016 |
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Resolved | Apr 23, 2020 |
Updated | Apr 29, 2020 |