Crash Reporter link:
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With Source Context:
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REPRO STEPS:
RESULT:
Editor crashes
PhysX3PROFILE_x64!physx::NpRigidDynamic::wakeUp() [d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\nprigiddynamic.cpp:410] UE4Editor_Engine!FPhysXSupport<1>::ExecuteOnPxRigidDynamicReadWrite<<lambda_905c8fffdf4f69a532004ab008218be9> >() [e:\ue4_release-413\engine\source\runtime\engine\public\physxpublic.h:311] UE4Editor_Engine!FBodyInstance::WakeInstance() [e:\ue4_release-413\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:3577] UE4Editor_Engine!UPrimitiveComponent::ApplyRigidBodyState() [e:\ue4_release-413\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:114] UE4Editor_Engine!UPrimitiveComponent::ConditionalApplyRigidBodyState() [e:\ue4_release-413\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:130] UE4Editor_Engine!AActor::PostNetReceivePhysicState() [e:\ue4_release-413\engine\source\runtime\engine\private\actorreplication.cpp:227] UE4Editor_CoreUObject!UFunction::Invoke() [e:\ue4_release-413\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280] UE4Editor_CoreUObject!UObject::ProcessEvent() [e:\ue4_release-413\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1305] UE4Editor_Engine!AActor::ProcessEvent() [e:\ue4_release-413\engine\source\runtime\engine\private\actor.cpp:652] UE4Editor_Engine!FRepLayout::CallRepNotifies() [e:\ue4_release-413\engine\source\runtime\engine\private\replayout.cpp:2070] UE4Editor_Engine!FObjectReplicator::CallRepNotifies() [e:\ue4_release-413\engine\source\runtime\engine\private\datareplication.cpp:1163] UE4Editor_Engine!FObjectReplicator::PostReceivedBunch() [e:\ue4_release-413\engine\source\runtime\engine\private\datareplication.cpp:747] UE4Editor_Engine!UActorChannel::ProcessBunch() [e:\ue4_release-413\engine\source\runtime\engine\private\datachannel.cpp:2119] UE4Editor_Engine!UActorChannel::ReceivedBunch() [e:\ue4_release-413\engine\source\runtime\engine\private\datachannel.cpp:1967] UE4Editor_Engine!UChannel::ReceivedSequencedBunch() [e:\ue4_release-413\engine\source\runtime\engine\private\datachannel.cpp:273] UE4Editor_Engine!UChannel::ReceivedNextBunch() [e:\ue4_release-413\engine\source\runtime\engine\private\datachannel.cpp:627] UE4Editor_Engine!UChannel::ReceivedRawBunch() [e:\ue4_release-413\engine\source\runtime\engine\private\datachannel.cpp:357] UE4Editor_Engine!UNetConnection::ReceivedPacket() [e:\ue4_release-413\engine\source\runtime\engine\private\netconnection.cpp:1181] UE4Editor_Engine!UNetConnection::ReceivedRawPacket() [e:\ue4_release-413\engine\source\runtime\engine\private\netconnection.cpp:617] UE4Editor_OnlineSubsystemUtils!UIpNetDriver::TickDispatch() [e:\ue4_release-413\engine\plugins\online\onlinesubsystemutils\source\onlinesubsystemutils\private\ipnetdriver.cpp:203] UE4Editor_Engine!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float)>::ExecuteIfSafe() [e:\ue4_release-413\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:848] UE4Editor_Engine!TBaseMulticastDelegate<void,float>::Broadcast() [e:\ue4_release-413\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:921] UE4Editor_Engine!UWorld::Tick() [e:\ue4_release-413\engine\source\runtime\engine\private\leveltick.cpp:1185] UE4Editor_UnrealEd!UEditorEngine::Tick() [e:\ue4_release-413\engine\source\editor\unrealed\private\editorengine.cpp:1408] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [e:\ue4_release-413\engine\source\editor\unrealed\private\unrealedengine.cpp:371] UE4Editor!FEngineLoop::Tick() [e:\ue4_release-413\engine\source\runtime\launch\private\launchengineloop.cpp:2834] UE4Editor!GuardedMain() [e:\ue4_release-413\engine\source\runtime\launch\private\launch.cpp:156] UE4Editor!GuardedMainWrapper() [e:\ue4_release-413\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [e:\ue4_release-413\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
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0 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.12.5, 4.13 |
Target Fix | 4.13.1 |
Created | Aug 31, 2016 |
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Resolved | Sep 1, 2016 |
Updated | Nov 6, 2018 |