Description

Crash Reporter link:
[Link Removed]

With Source Context:
[Link Removed]

Steps to Reproduce

REPRO STEPS:

  1. Open project from attached .zip in the editor
  2. Click the drop down arrow next to the Play button above the Viewport and set the Number of Players to 2
  3. Play in the selected Viewport
  4. Press Spacebar to spawn a destructible object

RESULT:
Editor crashes

Callstack
PhysX3PROFILE_x64!physx::NpRigidDynamic::wakeUp() [d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\nprigiddynamic.cpp:410]
UE4Editor_Engine!FPhysXSupport<1>::ExecuteOnPxRigidDynamicReadWrite<<lambda_905c8fffdf4f69a532004ab008218be9> >() [e:\ue4_release-413\engine\source\runtime\engine\public\physxpublic.h:311]
UE4Editor_Engine!FBodyInstance::WakeInstance() [e:\ue4_release-413\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:3577]
UE4Editor_Engine!UPrimitiveComponent::ApplyRigidBodyState() [e:\ue4_release-413\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:114]
UE4Editor_Engine!UPrimitiveComponent::ConditionalApplyRigidBodyState() [e:\ue4_release-413\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:130]
UE4Editor_Engine!AActor::PostNetReceivePhysicState() [e:\ue4_release-413\engine\source\runtime\engine\private\actorreplication.cpp:227]
UE4Editor_CoreUObject!UFunction::Invoke() [e:\ue4_release-413\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280]
UE4Editor_CoreUObject!UObject::ProcessEvent() [e:\ue4_release-413\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1305]
UE4Editor_Engine!AActor::ProcessEvent() [e:\ue4_release-413\engine\source\runtime\engine\private\actor.cpp:652]
UE4Editor_Engine!FRepLayout::CallRepNotifies() [e:\ue4_release-413\engine\source\runtime\engine\private\replayout.cpp:2070]
UE4Editor_Engine!FObjectReplicator::CallRepNotifies() [e:\ue4_release-413\engine\source\runtime\engine\private\datareplication.cpp:1163]
UE4Editor_Engine!FObjectReplicator::PostReceivedBunch() [e:\ue4_release-413\engine\source\runtime\engine\private\datareplication.cpp:747]
UE4Editor_Engine!UActorChannel::ProcessBunch() [e:\ue4_release-413\engine\source\runtime\engine\private\datachannel.cpp:2119]
UE4Editor_Engine!UActorChannel::ReceivedBunch() [e:\ue4_release-413\engine\source\runtime\engine\private\datachannel.cpp:1967]
UE4Editor_Engine!UChannel::ReceivedSequencedBunch() [e:\ue4_release-413\engine\source\runtime\engine\private\datachannel.cpp:273]
UE4Editor_Engine!UChannel::ReceivedNextBunch() [e:\ue4_release-413\engine\source\runtime\engine\private\datachannel.cpp:627]
UE4Editor_Engine!UChannel::ReceivedRawBunch() [e:\ue4_release-413\engine\source\runtime\engine\private\datachannel.cpp:357]
UE4Editor_Engine!UNetConnection::ReceivedPacket() [e:\ue4_release-413\engine\source\runtime\engine\private\netconnection.cpp:1181]
UE4Editor_Engine!UNetConnection::ReceivedRawPacket() [e:\ue4_release-413\engine\source\runtime\engine\private\netconnection.cpp:617]
UE4Editor_OnlineSubsystemUtils!UIpNetDriver::TickDispatch() [e:\ue4_release-413\engine\plugins\online\onlinesubsystemutils\source\onlinesubsystemutils\private\ipnetdriver.cpp:203]
UE4Editor_Engine!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float)>::ExecuteIfSafe() [e:\ue4_release-413\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:848]
UE4Editor_Engine!TBaseMulticastDelegate<void,float>::Broadcast() [e:\ue4_release-413\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:921]
UE4Editor_Engine!UWorld::Tick() [e:\ue4_release-413\engine\source\runtime\engine\private\leveltick.cpp:1185]
UE4Editor_UnrealEd!UEditorEngine::Tick() [e:\ue4_release-413\engine\source\editor\unrealed\private\editorengine.cpp:1408]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [e:\ue4_release-413\engine\source\editor\unrealed\private\unrealedengine.cpp:371]
UE4Editor!FEngineLoop::Tick() [e:\ue4_release-413\engine\source\runtime\launch\private\launchengineloop.cpp:2834]
UE4Editor!GuardedMain() [e:\ue4_release-413\engine\source\runtime\launch\private\launch.cpp:156]
UE4Editor!GuardedMainWrapper() [e:\ue4_release-413\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [e:\ue4_release-413\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

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Fixed
ComponentUE - Simulation - Physics - Destruction
Affects Versions4.12.54.13
Target Fix4.13.1
Fix Commit3117269
Main Commit3136620
CreatedAug 31, 2016
ResolvedSep 1, 2016
UpdatedNov 6, 2018