Variables replaced with -1 after jumbling in details pane when one actor is selected and another blueprint compiled.
De-selecting Actor_1 sets variables back to correct value when selected again.
Results
Variables in Default section that were off screen replaced with -1.
Expected
Variables are still present on screen and set to initial values.
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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Bullet replication problem. The players sees each other but does not see the bullet
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12.5 |
Target Fix | 4.16 |
Fix Commit | 3242313 |
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Main Commit | 3255791 |
Created | Aug 31, 2016 |
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Resolved | Dec 21, 2016 |
Updated | Feb 5, 2017 |