Variables replaced with -1 after jumbling in details pane when one actor is selected and another blueprint compiled.
De-selecting Actor_1 sets variables back to correct value when selected again.
Results
Variables in Default section that were off screen replaced with -1.
Expected
Variables are still present on screen and set to initial values.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12.5 |
Target Fix | 4.16 |
Fix Commit | 3242313 |
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Main Commit | 3255791 |
Created | Aug 31, 2016 |
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Resolved | Dec 21, 2016 |
Updated | Feb 5, 2017 |