Developer Notes

The current problem is that if the movie is already in /Content/Movies and you drag/drop it into the CB, the path in the FileMediaSource asset is still absolute. it should be relative.

Description

Notice that the saved FilePath is not relative, but contains the full path on the hard drive. When clicking into the FilePath property and then clicking somewhere else to lose focus on it, it will auto-correct to a relative path.

If the path is not saved as relative, the movie will fail to play in packaged builds.

Steps to Reproduce

1) Place a video file into your game's /Content/Movies directory
2) Drag and drop the file into the Content Browser to create a FileMediaSource asset from it
3) Double-click the newly created asset and check its FilePath property

FilePath should be relative, i.e. ./MyMovie.mp4

Community References

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35477 in the post.

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Fixed
ComponentMedia Framework
Affects Versions4.13
Target Fix4.13.1
Fix Commit3111071
Release Commit3111071
CreatedSep 1, 2016
ResolvedSep 1, 2016
UpdatedApr 27, 2018