Making changes to components added to the Blueprints viewport can not be undone. I made translation changes to the camera, character and added a box and I wasn't able to use undo on those changes.
The components would also be stuck to their new positions, unable to move until the BP was complied, and reopened.
Alterations made with the Details panel could be undone.
Repro;
Expected Result:
Editor undoes previous camera changes.
Result:
Camera remains in it's altered state.
Frequency:
100%
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35480 in the post.
4 |
Component | UE - Gameplay - Components |
---|---|
Affects Versions | 4.12.5, 4.13, 4.14 |
Target Fix | 4.16 |
Created | Sep 1, 2016 |
---|---|
Resolved | Mar 17, 2017 |
Updated | Mar 17, 2017 |