The editor will crash when using "Convert Selected Components to Blueprint Class" for actors that the root component is not tagged as a BlueprintSpawnableComponent.
1. From the Modes panel drag in a Lightmass Portal
2. Drag in any other actor (Light or static mesh will work)
3. Select this actor and the Lightmass Portal
4. In the main tool bar select Blueprint > Convert Selected Components to Blueprint Class...
Regression: No
Results: The editor will crash.
Expected: The editor should not crash
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to have a sound cue follow a PlayerController along a spline?
How does TextureRenderTarget2D get TArray<uint8> type data?
Bullet replication problem. The players sees each other but does not see the bullet
An error occurred while trying to generate project files !?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Fix Commit | 3370615 |
---|---|
Main Commit | 3380073 |
Created | Sep 2, 2016 |
---|---|
Resolved | Mar 29, 2017 |
Updated | Apr 5, 2017 |