The editor will crash when using "Convert Selected Components to Blueprint Class" for actors that the root component is not tagged as a BlueprintSpawnableComponent.
1. From the Modes panel drag in a Lightmass Portal
2. Drag in any other actor (Light or static mesh will work)
3. Select this actor and the Lightmass Portal
4. In the main tool bar select Blueprint > Convert Selected Components to Blueprint Class...
Results: The editor will crash.
Expected: The editor should not crash
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