The editor will crash when using "Convert Selected Components to Blueprint Class" for actors that the root component is not tagged as a BlueprintSpawnableComponent.

Steps to Reproduce

1. From the Modes panel drag in a Lightmass Portal
2. Drag in any other actor (Light or static mesh will work)
3. Select this actor and the Lightmass Portal
4. In the main tool bar select Blueprint > Convert Selected Components to Blueprint Class...

Regression: No

Results: The editor will crash.

Expected: The editor should not crash

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ComponentUE - Gameplay - Components
Affects Versions4.
Target Fix4.16
Fix Commit3370615
Main Commit3380073
CreatedSep 2, 2016
ResolvedMar 29, 2017
UpdatedApr 5, 2017