Statfile writing seeks to the length of the file between writing new data. The cached length of the file isn't updated when written to when the file length increases so it keeps going to the original length.
Launch a development project on Android
In console: stat startfile
wait
In console: stat stopfile
look at ue4stats file (look at log for message about file location and name) and make sure the length increased
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
An error occurred while trying to generate project files !?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35558 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.13 |
Target Fix | 4.13.1 |
Fix Commit | 3112809 |
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Main Commit | 3116720 |
Created | Sep 2, 2016 |
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Resolved | Sep 2, 2016 |
Updated | Sep 16, 2019 |