Under Project Settings, Android disable ES2 and only enable ES3.1.
Launch on a device reporting OpenGL ES 3.2, such as a Galaxy Note 7.
The app will crash with the error Assertion failed: bBuildForES2
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.13 |
Target Fix | 4.13.1 |
Fix Commit | 3114200 |
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Created | Sep 6, 2016 |
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Resolved | Sep 9, 2016 |
Updated | Sep 16, 2019 |