If a child actor component has a local offset from the parent, any of the child's variables that are set in the parent's construction script are not registered.
Setting child variables in parent's BeginPlay event are set as expected.
No, behavior repro's in 4.12.5
Behavior also repro's in Main CL 3110878
Instance w/o offset shows "TRUE" while instance w/ offset shows "FALSE"
Expected: Both instances show TRUE regardless of child component offset
No print string is shown in game.
Print string from step 6 appears each tick
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-35607 in the post.