EPixelFormat::PF_R16_SINT does not render correctly for textures

Rendering - RHI - Nov 18, 2019

Creating a UTexture2D the following way does not properly process gradients in the texture: ------ bool Atexture_test_actor::LoadRawFileTest( /* output */ UTexture2D*& image) { TArray<short> v ...

SetHitResultFromShapeAndFaceIndex crash

Physics - Nov 15, 2019

SetHitResultFromShapeAndFaceIndex calls  if(PxMaterial* PxMat = PShape->getMaterialFromInternalFaceIndex(FaceIndex)) { OutResult.PhysMaterial = FPhysxUserData::Get<UPhysicalMaterial>(PxMat->userD ...

Widget causing ensure to trigger on end play

Tools - UMG - Nov 15, 2019

Widget is causing an ensure to be hit when exiting gameplay.  Tested in: 4.24 Preview2 CL#10091930 , 4.25 CL#10183780 Attached URL's from the user:  https://forums.unrealengine.com/community/ge ...

Unexpected Phat constraint skeleton tree search behavior

Physics - Nov 14, 2019

The skeleton tree search does not search for constraints based off of their full displayed name in the tree. Only their second bone name is used when filtering (despite portions of their full name s ...

Selecting Reimport on a virtual texture results in crash

Rendering - Nov 14, 2019

Reimporting a virtual texture results in a crash. Tested in: 4.24P2 CL#10091930 ,  4.25 CL#10183780 ...

FClothingSectionData::IsValid is not marked const

Physics - Clothing - Nov 13, 2019

FClothingSectionData::IsValid() is not marked const. ...

BaryCentric comparison inaccuracies

Tools - MeshEditing - Nov 12, 2019

A user reported FMath::SegmentTriangleIntersection returning false negatives, seemingly due the results of FMath::ComputeBaryCentric2D being checked with strict inequality as opposed to non-strict i ...

EQS Overlap test no longer recognizes custom Collision Object Channel

Gameplay - AI - Nov 12, 2019

Environment Queries Ignore tests for Custom Collision Object Overlaps. Note: The expected behavior seems to have worked in 4.21, After following the steps to reproduce, I can verify a successful de ...

Crash when AnimBlueprint and Bleuprint Interface has Same Name Function

Anim - Nov 12, 2019

When AnimBP and Blueprint Interface was added to the AnimBP has same name function, compiling AnimBP occur crash. ...

Texture Group MaxLODSize doesn't recognize changes to WorldNormalMap in DefaultDeviceProfiles.ini

Core - Nov 11, 2019

When trying to change the MaxLODSize using DefaultDeviceProfiles.ini, some of the groups scale but others don't. This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.22.3 ...