Editor Content remains visible in 4.25 preview when set to hidden

Tools - Apr 22, 2020

Editor Content remains visible when selecting a Static Mesh for a Cube Actor in 4.25 preview even after setting Engine content to hidden.  ...

Asset players in LinkedAnimInstances are ticked twice when a PostProcessAnimInstance is present

OLD - Anim - Apr 14, 2020

Reported here: https://udn.unrealengine.com/questions/569091/animation-playrate-in-linkedanimgraph.html I tested with a downloaded copy of 4.24. It looks like this would also happen in 4.25 though. ...

Crash while trying to import a C4D file with Animation via Datasmith

UE - Editor - Content Pipeline - Datasmith - Importer - Apr 10, 2020

The file was originally created by Mixamo and saved as FBX. It was resaved it in C4D with the Save for Cineware Option. Importing it into the Editor causes it to crash. This was tested and reported ...

macOS Rendering Artifacts on Intel Graphics

UE - Rendering Architecture - RHI - Apr 9, 2020

https://udn.unrealengine.com/questions/568577/macos-rendering-artifacts-on-intel-graphics.html ...

GeometrycacheActor light channel issue

UE - Graphics Features - Apr 9, 2020

Editor crash when using Animation BP pose watch

OLD - Anim - Apr 7, 2020

We encountered a crash when using Anim BP Pose Watches to inspect poses on actors in a PIE instance. Specifically it seems ending the PIE session while the Anim BP is still watching the actor in the ...

Crash compiling System when a Dynamic Input only outputs a numeric value

UE - Niagara - Apr 7, 2020

Crash compiling System when a Dynamic Input only outputs a numeric value Crash occurs using Scratchpad and a Dynamic Input Script asset.  The crash does not occur if I connect a parameter to the s ...

Crash when making Android package in SlateTextShaper.cpp

UE - Editor - UI Systems - Slate - Apr 7, 2020

Crash when outputting garbled text when creating Android package. It did not occur in my colleague's environment using English OS, but occurred in my environment using Japanese OS. This issue should ...

Set end frame has incorrect bounds type

UE - Anim - Sequencer - Mar 31, 2020

When calling Set End Frame the TRangeBound type defaults to inclusive causing the range to go from [0, 50) to [0, 50]. This causes the section to last for one frame longer than it should. ...

Animating the camera and character with LiveLink makes the character tremble

UE - Virtual Production - Mar 31, 2020

GIF images are attached. The animation is smooth on the MotionBuilder side, but it is "slightly" wobbly in UE4. The licensee reports that the situation can be heavily shaken by the situation. Also, ...