When using a billboard material as a component it will reflect incorrectly. This happens with both Screen Space and Planar Reflections.

Steps to Reproduce
  1. Open Attached Project

----- Alternate Repro Steps -----

  1. Open a blank project
  2. Create an actor Blueprint that has a billboard material component
  3. Apply a material that has a masked image that makes it easy to tell if the reflection is correct (create the material yourself if needed)
  4. Apply a planar reflection volume and make sure support global clip plane is enabled
  5. Make sure the reflection volume is over a surface that is reflective (High metal value helps)
  6. Drag the Billboard Material Actor BP into the level so that it is reflected in the planar reflection

In the level the billboard is reflected incorrectly

The billboard is reflected correctly

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.
CreatedSep 12, 2016
ResolvedAug 18, 2021
UpdatedAug 18, 2021