Description

Depreciated nodes in Custom Functions do not show in warning log

Steps to Reproduce
  1. Open Editor (any project) in 4.12.5
  2. Create new blueprint
  3. Create new custom function
  4. In new custom function>Input Mode UI only
  5. Compile, save, close project
  6. Open project in 4.13
  7. Check output log for warning similar to:

LogBlueprint:Warning: [Compiler PS_GameInstance] Warning K2Node_CallFunction_2978 is deprecated; Use the new version of Set Input Mode UI Only instead

Results

No warning appears, the node is depreciated in the blueprint, but no warning appears in output log

Expected

Warning appears in Output Log to inform user there is a depreciated node.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.13
Target Fix4.16
Fix Commit3139641
CreatedSep 13, 2016
ResolvedMar 18, 2017
UpdatedMar 28, 2017