When "Support Forward Rendering with Metal is set, packaged projects will crash on iOS device at splash screen
This was tested on an iPhone 5S, asset #5065
Result:
Crash occurs during the splash screen
Expected:
Game launches and runs after splash screen is displayed
Crash did not provide callstack on device.
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.13 |
Target Fix | 4.13.1 |
Fix Commit | 3140425 |
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Created | Sep 13, 2016 |
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Resolved | Sep 27, 2016 |
Updated | Sep 16, 2019 |