While moving an Alembic Geometry Cache in the level using the transform widget the asset will begin to blur even when moving it slowly. This seems related to motion blur since setting the amount to zero removes the artifact.
RESULT
The object will begin to blur drastically
EXPECTED
The object doesn't blur
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35960 in the post.
1 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.16 |
Created | Sep 13, 2016 |
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Resolved | Jan 6, 2017 |
Updated | Apr 27, 2018 |