void USceneCaptureComponent2D::CaptureSceneDeferred()
{
UWorld* World = GetWorld();
if (World && World->Scene && IsVisible())
}
The only thing that protects against is multiple calls to that function. I can do any number of bad things to SceneCapturesToUpdateMap in another thread causing crashes.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-35986 in the post.
2 |
Component | UE - Virtual Production |
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Affects Versions | 4.18 |
Created | Sep 14, 2016 |
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Resolved | Apr 19, 2024 |
Updated | May 7, 2024 |