When converting a node into a pure cast the undo/redo options and undo history will list it as a convert to impure cast. When converting a node into an impure cast the undo/redo options and undo history will list it as a convert to pure cast.
Setup:
Repro:
Result: The conversions will be read as the opposition in the undo/redo options and undo history. (i.e "convert to pure" will be called convert to impure and "convert to impure" will be called convert to pure.
Expected Result: The conversions will be listed correctly in the undo/redo options and undo history.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36090 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.1, 4.14 |
Target Fix | 4.18 |
Created | Sep 16, 2016 |
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Resolved | Jul 27, 2017 |
Updated | Sep 29, 2017 |