Rocks in VehicleGame create unnatural physics reactions with the Vehicle.

Docs - Samples - Nov 10, 2016

The rocks in VehicleGame are causing the vehicle to have physics spasms by flipping and jumping the vehicle. ...

Given specific, non consistent, network connections, replication of some data can result in incorrect values

Networking - Nov 2, 2016

I appears to be possible to replicate a value and when the value gets to the client(s), it doesn't match what was sent from the server. In the project, ReplicatedActor is created by the Authority. ...

Given specific naming and replicated setting, a child actor component prevent clients from staying connected to a networked game

Gameplay - Blueprint - Nov 1, 2016

Given specific naming of a ChildActor Component and if the ChildActor class is replicated, client(s) can be immediately get kicked from a networked game. ...

"Error Provision not found" even though the provision is present and valid in 4.13.1

Platform - Mobile - Oct 31, 2016

A few users are reporting on the Answer Hub and in the Forums that they are getting the following error in their output logs: "Error Provision not found" even though the provision is present and va ...

Crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape

Tools - Landscape - Oct 28, 2016

A crash occurs when you have a hidden Sub-level containing a landscape and you attempt to toggle the Landscape Mode after re-opening the project. The licensee has authored their own fix for this is ...

Child actor references appear to be lost when restarting the editor

Gameplay - Blueprint - Oct 28, 2016

Child actor references appear to be lost when restarting the editor when added to another actor via a child actor component ...

Tilemaps using Isometric Diamond Project Mode has Offset Collision

Gameplay - Paper2D - Oct 27, 2016

When working in the Tilemap editor and changing the Projection Mode from Orthogonal to Isometric Projection, the collision does not translate or update to adopt the projection mode. ...

Attempting to export sequencer camera causes editor to crash on Linux

Platform - Linux - Oct 26, 2016

Trying to export a sequence camera on Linux causes the editor to crash. This does not occur on Windows. EDIT: Crash seems to occur when focus leaves the FileName field. ...

Texture Artifacts on Cubemaps using Default Compression when Packaged for ASTC

Platform - Mobile - Oct 26, 2016

Cubemaps using Default texture compression (DXT1) and packaged for Android ASTC will render with artifacts on the seams where the DDS cubemap was stitched together. "Cubemaps set to HDR/HDR compre ...

Project description is defaulted to 'Unreal Engine' when checking the properties after launched

Tools - Oct 26, 2016

The description of projects packaged is defaulting to Unreal Engine. This is happening in development and shipping builds on Windows. Occurring in: 4.10.4, 4.11.2, 4.12.5, 4.13.1 and 4.13.2 ...