Description

While writing test cases for the Blueprint Communication Content example, I came across this inconsistency. The logo continues to spin even after the button is no longer active. I expected the logo to stop rotating just like it stopped in 2.2.

Steps to Reproduce
  1. Open Content Examples
  2. Open Blueprint_Communication map
  3. Play in selected viewport
  4. Travel to display 3.1
  5. Step in front of the button to activate the display
  6. Walk away from the button

Result - The Unreal logo continues to spin back to its original state

Expected - The Unreal logo stops spinning as soon as the player exits the trigger consistent with display 2.2

Tested in 4.12.5 as well. The issue is present as well.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36269 in the post.

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Fixed
ComponentDocs - Samples
Affects Versions4.13.1
Target Fix4.14
Fix Commit3178143
Release Commit3178143
CreatedSep 21, 2016
ResolvedOct 28, 2016
UpdatedMay 2, 2018