If Tick Interval is set to something non-zero, the game will freeze when Set Game Paused is called. If not manually closed through the Task Manager, this will lead to an out of memory crash. This occurs across PIE, Standalone, and packaged games.
Crash Reporter:
[Link Removed]
Result:
The editor is completely unresponsive and cannot exit PIE
Expected:
Editor buttons can still be interacted with if viewport is paused.
UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() genericplatformmemory.cpp:148 UE4Editor_Core!FMallocTBB::Realloc() malloctbb.cpp:99 UE4Editor_Engine!TArray<FTickTaskLevel::FTickScheduleDetails,FDefaultAllocator>::ResizeGrow() array.h:2386 UE4Editor_Engine!FTickTaskLevel::RunPauseFrame() ticktaskmanager.cpp:994 UE4Editor_Engine!FTickTaskManager::RunPauseFrame() ticktaskmanager.cpp:1410 UE4Editor_Engine!UWorld::Tick() leveltick.cpp:1303 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1408 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2834 UE4Editor!GuardedMain() launch.cpp:156 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.13.1 |
Fix Commit | 3128422 |
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Created | Sep 22, 2016 |
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Resolved | Sep 22, 2016 |
Updated | Aug 9, 2018 |