Description

When spawning an actor with a media texture and then destroying the actor during runtime the game will crash several seconds later (30 - 75 seconds).

Fatal error: [Link Removed] [Line: 118] A FRenderResource was deleted without being released first!

Steps to Reproduce
  1. Download attached project and generate visual studio project files
  2. Open attached project when done and play in standalone game
  3. Wait 2-3 minutes for crash (the cube with media texture will spawn and destroy itself during this time)

RESULT
Crash

Callstack

[Link Removed]

MediaTextureCrash!FMediaTextureResource::~FMediaTextureResource()
MediaTextureCrash!FMediaTextureResource::`scalar deleting destructor'()
MediaTextureCrash!UTexture::FinishDestroy()
MediaTextureCrash!UObject::ConditionalFinishDestroy()
MediaTextureCrash!IncrementalPurgeGarbage()
MediaTextureCrash!UWorld::Tick()
MediaTextureCrash!UGameEngine::Tick()
MediaTextureCrash!FEngineLoop::Tick()
MediaTextureCrash!GuardedMain()
MediaTextureCrash!GuardedMainWrapper()
MediaTextureCrash!WinMain()
MediaTextureCrash!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
ModulesFunctionsFile Names & LinesFile Paths & LinesUnformatted
Source Context

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Fixed
ComponentMedia Framework
Affects Versions4.13
Target Fix4.13.1
Fix Commit3137114
CreatedSep 22, 2016
ResolvedSep 22, 2016
UpdatedMay 2, 2018