During workflow I came across this bug when I was trying to move multiple items around in the blueprint to create a structure. The weird part is that even though it doesn't reflect the movement in the Blueprint viewport, you can see the new cube being moved around in the editor viewport. Creating a second object in the Blueprint viewport acts as expected.
This was tested in templates, Windows and Mac.
Result - The cube is frozen in the blueprint viewport and cannot be moved. Control Z does not undo the most recent action
Expected - The cube revert to its last location and still be able to move around in the viewport
Tested in 4.12.5 - this issue is not present
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36375 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.1 |
Target Fix | 4.14 |
Created | Sep 23, 2016 |
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Resolved | Oct 7, 2016 |
Updated | Apr 27, 2018 |