Description

Semi sporadic crash is occurring when switching between profiles in UFE and then exiting out

This could not be repro'd on a Win7 machine with and Nvidia 980, could not be repro'd on a Win10 machine with an Nvidia Quaddro card, and could not be repro'd on a Win7 machine with a AMD 290.

Steps to Reproduce
  1. Open UnrealFrontend
  2. Create a Custom Launch Profile
  3. Hit the back button
  4. Edit the previously created Custom Launch Profile
  5. Repeat steps 3 and 4 approximately 5 times
  6. Close UFE

Result: Crash

This crash repro's about 1 out of every 5 times I try it

Callstack
d3d11!<Unknown> 
UnrealFrontend_StandaloneRenderer!FSlateD3DTexture::~FSlateD3DTexture() 
UnrealFrontend_StandaloneRenderer!FSlateD3DTexture::`vector deleting destructor'() 
UnrealFrontend_StandaloneRenderer!FSlateD3DTextureManager::~FSlateD3DTextureManager() 
UnrealFrontend_StandaloneRenderer!FSlateD3DTextureManager::`vector deleting destructor'() 
UnrealFrontend_StandaloneRenderer!FSlateD3DRenderer::Destroy() 
UnrealFrontend_Slate!FSlateApplication::Shutdown() 
UnrealFrontend!FUserInterfaceCommand::Run() 
UnrealFrontend!UnrealFrontendMain() 
UnrealFrontend!WinMain() 
UnrealFrontend!__scrt_common_main_seh() 
kernel32!<Unknown> 
ntdll!<Unknown> 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36427 in the post.

0
Login to Vote

Won't Fix
CreatedSep 26, 2016
ResolvedAug 18, 2021
UpdatedAug 18, 2021