The Point Light Stationary displays reveal a shadow jitter when viewed at a distance. Comparatively the other lighting displays do not have the same result when viewed from a distance.
This appears to be a result of contact shadows as stationary point lights in previous engine versions did not cause this.
Setup: Open a copy of QAGame
Repro:
Frequency: 10/10
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36471 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.13.1, 4.14 |
Created | Sep 27, 2016 |
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Resolved | Sep 27, 2016 |
Updated | May 2, 2018 |