Description

The Point Light Stationary displays reveal a shadow jitter when viewed at a distance. Comparatively the other lighting displays do not have the same result when viewed from a distance.

This appears to be a result of contact shadows as stationary point lights in previous engine versions did not cause this.

Steps to Reproduce

Setup: Open a copy of QAGame

Repro:

  1. Open the TM-ContactShadows map in QAGame
  2. Focus camera on displays 3.A and 3.B
  3. Back away from the displays until the jitter can be seen.

Frequency: 10/10

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36471 in the post.

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Non-Issue
ComponentUE - Graphics Features
Affects Versions4.13.14.14
CreatedSep 27, 2016
ResolvedSep 27, 2016
UpdatedMay 2, 2018
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