Description

Print String does not persist when called on Event Tick within a Cinematic Camera Actor Blueprint.

This could be problematic if users have a cinematic camera in their blueprints and using Event Tick to drive some behavior or functionality.

The same logic applied to a regular Camera Actor Blueprint prints to the Screen and the Log on event tick as expected.

Steps to Reproduce

1. Download and Open attached project.
2. Press PIE.
3. Observe how the screen prints 'Hello' on tick.
4. Exit PIE.
5. Open the CameraActor_Blueprint Event Graph and disconnect Event Tick.
6. Open the CineCameraActor1_Blueprint Event Graph and connect the Event Tick to the Print String node.
7. Press PIE

Outcome The default 'Hello' text persists, but does not fill the log the same as the Camera actor blueprint.

Expected Works the same as the Camera Actor BP

Have Comments or More Details?

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.12.54.134.13.1
Target Fix4.15
Fix Commit3152471
Main Commit3178562
CreatedSep 29, 2016
ResolvedOct 5, 2016
UpdatedMay 2, 2018