Description

Setting the Start Awake flag of a component to false is not respected when the actor is in a streaming level.

Steps to Reproduce
  1. Open UE4 Editor
  2. Add two levels to the project (LevelA and LevelB)
  3. Create a blueprint based on Actor (ActorBP)
  4. Give ActorBP a static mesh component
  5. Set component to Simulate Physics and turn Start Awake off
  6. Open LevelB and add instance of ActorBP to the level (hovering off the ground)
  7. Set LevelA as the persistent level and LevelB as a streaming level
  8. Change LevelB Streaming method to Always Loaded
  9. PIE

Result:
The blueprint added to LevelB will start awake and fall to the ground

Expected:
Blueprint remains asleep until commanded to wake

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Cannot Reproduce
ComponentUE - Simulation - Physics
Affects Versions4.13.1
Target Fix4.15
Fix Commit3148257
Main Commit3148257
CreatedSep 30, 2016
ResolvedNov 29, 2016
UpdatedApr 27, 2018