Setting the Start Awake flag of a component to false is not respected when the actor is in a streaming level.
Result:
The blueprint added to LevelB will start awake and fall to the ground
Expected:
Blueprint remains asleep until commanded to wake
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1 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.13.1 |
Target Fix | 4.15 |
Created | Sep 30, 2016 |
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Resolved | Nov 29, 2016 |
Updated | Apr 27, 2018 |