When an ambient cubemap is assigned to a postprocess volume and enabled it will render on the surface of reflective opaque surfaces. The same settings will not render on a translucent surface.
RESULT
The translucent sphere has no ambient Cubemap being rendered on its surface.
EXPECTED
The translucent sphere has ambient cubemap rendered on surface.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36746 in the post.
7 |
Component | UE - Graphics Features |
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Affects Versions | 4.12.5, 4.13.1 |
Target Fix | 4.15 |
Created | Oct 3, 2016 |
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Resolved | Oct 12, 2016 |
Updated | May 2, 2018 |