When an ambient cubemap is assigned to a postprocess volume and enabled it will render on the surface of reflective opaque surfaces. The same settings will not render on a translucent surface.
RESULT
The translucent sphere has no ambient Cubemap being rendered on its surface.
EXPECTED
The translucent sphere has ambient cubemap rendered on surface.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36746 in the post.
7 |
Component | UE - Graphics Features |
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Affects Versions | 4.12.5, 4.13.1 |
Target Fix | 4.15 |
Created | Oct 3, 2016 |
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Resolved | Oct 12, 2016 |
Updated | May 2, 2018 |