Description

When Landscape GPU Culling is operational, patches of Landscape will have heavy overdraw.

This requires Nanite and Lumen to be disabled - the test project is set up with this by default.

This quad overdraw seems to be related to instances culled via Landscape GPU culling being left on-screen, overlapping other instances, leading to large amounts of overdraw on specific patches.

Steps to Reproduce

1. Download the attached test project and open

2. Change the view mode from "Lit" to "Optimization Viewmodes -> Quad Overdraw"

3. Observe the patches with heavy overdraw.

If they do not appear, move the camera, keeping to a general first-person walking height.

The issue only occurs on the highest-resolution Landscape LOD.

4. Execute the console command "landscape.EnableGPUCulling 0"

5. Observe the overdraw ceases.

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Unresolved
ComponentUE - Graphics Tools - Terrain
Affects Versions5.75.7.4
CreatedFeb 26, 2026
UpdatedFeb 26, 2026
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