Editor crashes in FAsyncLoadingThread2::ProcessLoadedPackagesFromGame when Level Blueprint references external actor

UE - World Creation - Worldbuilding Tools - Level Instances - Jun 26, 2026

Adding a reference to an external actor in the level blueprint causes the package for the actor to be put in the import table of the level. In some cases, the actor package can end up calling postlo ...

Material Layers cannot be re-ordered by dragging in the Material Layer Parameters tab

UE - Rendering - Architecture - Materials - Jun 9, 2026

Material Layers cannot be re-ordered by dragging in the Material Layer Parameters tab even though there is UI for dragging the rows and the rows appear to be draggable. ...

Editor crashes when Material Layer visibility is toggled after removing a Material Layer in Parent

UE - Rendering - Architecture - Materials - Jun 9, 2026

When a Material Layer is removed from a Parent Material, the Parent Material updates correctly in the viewport, but any Child Material Instance do not update correctly in the viewport until the Chil ...

Adding/Removing a Material Layer on a Parent Material doesn't propagate to Children correctly

UE - Rendering - Architecture - Materials - Jun 9, 2026

When a Material Layer is added to or removed from a Parent Material the layer changes don’t automatically propagate to Child Materials correctly even if the Parent Material is saved. The Child mate ...

Toggling Material Layer visibility in Parent Material doesn't propagate to children

UE - Rendering - Architecture - Materials - Jun 9, 2026

When Material layer visibility is toggled on the Parent Material in a Material hierarchy, only the Parent’s layer visibility is affected, the children are not. Saving the Parent material has no effe ...

Sequencer - if you set the Take Separator to - rather than _ the New Take naming will mess up

UE - Anim - Sequencer - Jun 9, 2026

When using a non-default take separator (eg "-") the "New Take" option produces a malformed proposed name for the take. ...

MRG - Potential issue with graphs being duplicated in game builds

UE - Virtual Production - Tools - MRQ - May 22, 2026

Audi has [Link Removed] saying they cannot duplicate graphs in a game build. They are off launcher, not a custom build. Slack thread [Link Removed] ________________________________________________ ...

Crash with SceneCapture DepthPrepassOptimization enabled

UE - Rendering - Architecture - May 22, 2026

USD Stage - Import loses UV on a skeletalmesh with animation

UE - Editor - Content Pipeline - USD - Apr 28, 2026

https://forums.unrealengine.com/t/usd-import-issue-when-trying-to-import-skeleton-with-animation/2718449 I put another png has the user forgot to add theirs. ...