The loading time from 4.12 to 4.13 on mobile devices seems to have increased quite a bit.
My results:
4.12.5
Windows 7 - Launch On:
Loading Level 2 - .51
Loading Level 3 - .74
Loading Level 1 - .73
Windows 7 - Packaged:
Loading Level 2 - .468
Loading Level 3 - 2.901
Loading Level 1 - .100
4.13.1
Windows 7 - Launch On:
Loading Level 2 - .53
Loading Level 3 - .75
Loading Level 1 - .70
Windows 7 - Packaged:
Loading Level 2 - .308
Loading Level 3 - 1.860
Loading Level 1 - .92
4.12.5
Android Nexus 9 - Launch On:
Loading Level 2 - .466
Loading Level 3 - .633
Loading Level 1 - .865
Android Nexus 9 - Packaged:
Loading Level 2 - .600
Loading Level 3 - 5.77
Loading Level 1 - .332
4.13.1
Android Nexus 9 - Launch On:
Loading Level 2 - .833
Loading Level 3 - 1.138
Loading Level 1 - 1.273
Android Nexus 9 - Packaged:
Loading Level 2 - 1.862
Loading Level 3 - 11.365
Loading Level 1 - .805
4.12.5
iOS 5s - Launch On:
Loading Level 2 - .506
Loading Level 3 - .579
Loading Level 1 - .544
iOS 5s - Packaged:
Loading Level 2 - .629
Loading Level 3 - 4.804
Loading Level 1 - .330
4.13.1
iOS 5s - Launch On:
Loading Level 2 - .446
Loading Level 3 - .554
Loading Level 1 - .510
iOS 5s - Packaged:
Loading Level 2 - 2.841
Loading Level 3 - 17.544
Loading Level 1 - .550
1. Download: https://udn.unrealengine.com/storage/attachments/278519-maploadtimetest4125.zip
2. Test the project in 4.12.5 on Android, iOS and Windows
3. Collect the time data from each load
4. Create a copy of the project for 4.13.1
5. Test the project in 4.13.1 on Android, iOS and Windows
6. Collect the time data from each load and compare
Results: The loading time from 4.12 to 4.13 seems to have increased in iOS and Android
Expected Results: Loading time should not have increased by almost double for mobile devices
UE-36815 is missing (Scene Capture Cube PP)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-36835 in the post.
0 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.13.1 |
Target Fix | 4.14 |
Created | Oct 4, 2016 |
---|---|
Resolved | Oct 21, 2016 |
Updated | Sep 16, 2019 |