VOIP has a limited amount of concurrent clients talking before packets start to get dropped.
RESULT:
If more than two people are speaking at once, host will see log:
[2016.10.05-17.37.25:122][125]LogNet:Warning: Network saturated [2016.10.05-17.37.25:123][125]LogNet:Warning: Dropped 1 packets due to congestion in the voicechannel
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Head over to the existing Questions & Answers thread and let us know what's up.
50 |
Component | UE - Online |
---|---|
Affects Versions | 4.13.1 |
Target Fix | 4.23 |
Created | Oct 5, 2016 |
---|---|
Resolved | Jan 6, 2020 |
Updated | Oct 28, 2022 |
6487 - MarkJGx |