When an instance of a child blueprint in a level enters the “Bad Blueprint” state due to a compile error it will reset to default values when it is restored after the compile error has been fixed.
See repro steps and the linked EPS issue for details.
Pre-broken:
!
{C5BF365A-BBF9-4CA9-82E9-8FA7EB583081}-20260306-165415.png|width=360,alt="{C5BF365A-BBF9-4CA9-82E9-8FA7EB583081}-20260306-165415.png"!
After trying to recompile BP_Test_Child:
!
{5CED679D-3746-4828-8798-BE0E116CAEAA}-20260306-165448.png|width=411,alt="{5CED679D-3746-4828-8798-BE0E116CAEAA}-20260306-165448.png"!
After compilation is fixed and child recompiled again:
!
{93F0C094-2395-42BC-B012-C209A9F3ED2B}-20260306-165554.png|width=380,alt="{93F0C094-2395-42BC-B012-C209A9F3ED2B}-20260306-165554.png"!
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-368907 in the post.
| 3 |
| Component | UE - Framework - Blueprint Compiler |
|---|
| Created | Mar 6, 2026 |
|---|---|
| Updated | May 14, 2026 |