On Linux a crashing process can fail to produce a crash report at all. The crash folder is created and contains CrashContext.runtime-xml and Diagnostics.txt, but the copied log file is 0 bytes, Cras ...
Baking HLODs for actors that sample Runtime Virtual Textures produces incorrect baked textures: blurry or unresolved RVT tiles, fully black tiles on the first bake of an editor session, and washed-o ...
A USceneCaptureComponent2D with bCaptureEveryFrame = true and default post process settings causes FLumenSceneData::IndirectLightingAtlas and RadiosityNumFramesAccumulatedAtlas on the sharedScene->D ...
The issue is caused by UAnimDetailsProxyManager::ForceUpdateProxyValue triggering evaluation of constraints that are attached to control rigs. When scrubbing, requests to ForceUpdateProxyValue are ...
Hi After migrating our animation project from 5.7 -> 5.8 we notice that some level seqeunces take much longer to save (during validation stage). This issue only exhibits when using control rigs in ...
A GC leak, similar to the one fixed by 44483919 but for Level Sequences in Level Instances rather than ones with Widgets. A Level Sequence Actor in a Level Instance points to a Level Sequence Asset ...
Using the mesh reshape node with seperate meshes produces a broken mesh. An example project: Most if not all clothes will be originally made to fit the Average Male body. I'm trying to morph a tu ...
When an instance of a child blueprint in a level enters the “Bad Blueprint” state due to a compile error it will reset to default values when it is restored after the compile error has been fixed. ...