When making an LOD for a particle system in cascade the higher level LODs won't change their assigned mesh. In the attached project I'm using stairs for the LOD0 mesh and a rectangular Mesh for LOD1 to make the bug more apparent.
RESULT
The particle system turns red
EXPECTED
The particle system turns red and the mesh being spawned changes
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
12 |
Component | UE - Graphics Features |
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Affects Versions | 4.12.5, 4.19 |
Created | Oct 5, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |