When making an LOD for a particle system in cascade the higher level LODs won't change their assigned mesh. In the attached project I'm using stairs for the LOD0 mesh and a rectangular Mesh for LOD1 to make the bug more apparent.
RESULT
The particle system turns red
EXPECTED
The particle system turns red and the mesh being spawned changes
Head over to the existing Questions & Answers thread and let us know what's up.
12 |
Component | UE - Graphics Features |
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Affects Versions | 4.12.5, 4.19 |
Created | Oct 5, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |