Distance Field Ambient Occlusion produces artifacts when using Dynamic Resolution at lower framerates.
1. Download the Licensee's test project and open (see addl info URL)
2. Package and run the project
3. Execute the console command “r.DynamicRes.OperationMode 2”
4. Angle the camera so that the translucent quads are in view for Dynamic Resolution to scale the resolution
5. Move the character while Dynamic Resolution is scaling
6. Observe the ghosting artifacts to the right of the character
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-369654 in the post.
| 1 |
| Component | UE - Rendering - Graphics Features |
|---|---|
| Affects Versions | 5.7.4 |
| Created | Mar 12, 2026 |
|---|---|
| Updated | May 15, 2026 |