Developer Notes

We currently don't support per-level navigation agent radius tweaking. It's done via project setting's Navigation System -> Supported Agents


Show Navigation appears to fail if the Agent Radius is 40 or higher

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Select RecastNavMesh-Default from the world outliner
  4. Set Agent Radius to 40
  5. Play in Editor
  6. press '~' to bring up the console
  7. Type in "Show Navigation"
  8. Notice that the navigation does not show up

Expected: The navigation would show up when using the console command "Show Navigation"
Result: The Nave mesh does not show when using the command "Show Navigation"

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By Design
ComponentGameplay - AI
Affects Versions4.13.1
CreatedOct 7, 2016
ResolvedOct 9, 2016
UpdatedApr 27, 2018