Developer Notes

We currently don't support per-level navigation agent radius tweaking. It's done via project setting's Navigation System -> Supported Agents

Description

Show Navigation appears to fail if the Agent Radius is 40 or higher

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Select RecastNavMesh-Default from the world outliner
  4. Set Agent Radius to 40
  5. Play in Editor
  6. press '~' to bring up the console
  7. Type in "Show Navigation"
  8. Notice that the navigation does not show up

Expected: The navigation would show up when using the console command "Show Navigation"
Result: The Nave mesh does not show when using the command "Show Navigation"

Have Comments or More Details?

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By Design
ComponentUE - AI
Affects Versions4.13.1
CreatedOct 7, 2016
ResolvedOct 9, 2016
UpdatedApr 27, 2018