A crash occurs when Opening a level with a Particle System that contains a warmup time and a Light module with High Quality Lights checked.
This crash seems very isolated and specific as it does not occur if you do any of the following.
1. Download and Open attached project.
2. Disable 'Realtime' in the Viewport.
3. File > Open Level > testMap (save if prompted).
4. Repeat step 3
Outcome Editor crashes
Expected No crash occurs
UE4Editor_Engine!FParticleEmitterInstance::~FParticleEmitterInstance() particleemitterinstances.cpp:301
UE4Editor_Engine!FParticleSpriteEmitterInstance::`scalar deleting destructor'()
UE4Editor_Engine!UParticleSystemComponent::ResetParticles() particlecomponents.cpp:5067
UE4Editor_Engine!UParticleSystemComponent::OnUnregister() particlecomponents.cpp:3533
UE4Editor_Engine!UActorComponent::ExecuteUnregisterEvents() actorcomponent.cpp:1175
UE4Editor_Engine!UActorComponent::UnregisterComponent() actorcomponent.cpp:961
UE4Editor_Engine!AActor::UnregisterAllComponents() actor.cpp:3892
UE4Editor_Engine!ULevel::ClearLevelComponents() level.cpp:629
UE4Editor_Engine!UWorld::ClearWorldComponents() world.cpp:1333
UE4Editor_UnrealEd!UEditorEngine::EditorDestroyWorld() editorserver.cpp:1915
UE4Editor_UnrealEd!UEditorEngine::Map_Load() editorserver.cpp:2319
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() editorserver.cpp:5998
UE4Editor_UnrealEd!UEditorEngine::Exec() editorserver.cpp:5479
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() unrealedsrv.cpp:624
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() filehelpers.cpp:2252
UE4Editor_UnrealEd!`FEditorFileUtils::LoadMap'::`8'::FLocal::HandleLevelsChosen() filehelpers.cpp:2043
UE4Editor_UnrealEd!TBaseStaticDelegateInstance<void __cdecl() delegateinstancesimpl.h:1017
UE4Editor_UnrealEd!`FEditorFileUtils::OpenLevelPickingDialog'::`2'::FLocal::OnLevelsSelected() filehelpers.cpp:1824
UE4Editor_UnrealEd!TBaseStaticDelegateInstance<void __cdecl() delegateinstancesimpl.h:1017
UE4Editor_ContentBrowser!SAssetDialog::ChooseAssetsForOpen() sassetdialog.cpp:484
UE4Editor_ContentBrowser!SAssetDialog::OnAssetsActivated() sassetdialog.cpp:401
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:317
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,void __cdecl() delegateinstancesimpl.h:424
UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() delegatesignatureimpl.inl:608
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:317
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,void __cdecl() delegateinstancesimpl.h:424
UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() delegatesignatureimpl.inl:608
UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() sassetview.cpp:3555
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:317
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl() delegateinstancesimpl.h:424
UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() delegatesignatureimpl.inl:608
UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() slistview.h:718
UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() stablerow.h:264
UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator() slateapplication.cpp:5293
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() slateapplication.cpp:215
UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() slateapplication.cpp:5291
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() slateapplication.cpp:5276
UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() slateapplication.cpp:5254
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1588
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:1930
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:747
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:669
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:905
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2788
UE4Editor!GuardedMain() launch.cpp:156
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.12.5, 4.13.1 |
Target Fix | 4.14 |
Created | Oct 7, 2016 |
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Resolved | Oct 25, 2016 |
Updated | May 2, 2018 |