Description

When using the Set Sound Mix Class Override within blueprints, the playback of any subsequent sounds seems offset or incorrect. This is apparent when using a Delay node.

Steps to Reproduce

1. Download and Open project provided in UDN link. (also provided in 2nd URL field).
2. Press PIE
3. The last sound played is truncated or cut short.
4. Open Level Blueprint
5. Set the last Delay node to 3.0 seconds.

Outcome Sound no longer plays.

Expected Sound should not be playing no matter the length of the delay.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-37024 in the post.

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Fixed
ComponentAudio
Affects Versions4.13.1
Target Fix4.14
Fix Commit3155267
Release Commit3170024
CreatedOct 7, 2016
ResolvedOct 7, 2016
UpdatedApr 27, 2018