Description

CRP currently fails to collide against the bodies generated by ISM components. This is because the collision body data is stored in a different property for ISMs vs regular primitive components.

Steps to Reproduce
  1. Open the control rig examples project
  2. Open the level in \Content\Tests\ControlRig\PhysicsControlRig
  3. Navigate your way to the last setup (CRP in Anim BP)
  4. Simulate in editor
  5. Move the mannequin mesh around the environment so it intersects with the wall or floors of the test level
    1. Note how there is no collision with the walls or floor as they are ISM components vs the animated static mesh cube which the CRP mesh does collide with

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Fixed
ComponentUE - Anim - Synthesis - Physics Control
Affects Versions5.7.4
Target Fix5.8
Fix Commit52069961
CreatedMar 17, 2026
ResolvedMar 23, 2026
UpdatedApr 1, 2026
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