Ctrl+Dragging multiple pins at once will sometimes drop pins
This is a regression. The same setup was working in 4.12.5, but isn't working in 4.13.1 & Main (4.14)
User Description:
Blueprint connects get deleted on drag and drop.
This is happening with ForEachLoop and ForLoop outputs:
It is also happening when it is just a single link and also with the Loop Body output links.
1. Open QA-Game
2. Create an actor class BP & open it
3. Add the following nodes: 3 - PrintString, 1 - ForEachLoop, 1 - FlipFlop, and 1 - Branch (see screen shot#1 for quick setup)
4. Drag the execute off all 3 PrintString nodes to the FlipFlop
5. Drag the Completed execute pin to the FlipFlop
6. Ctrl+drag all 4 pins from the FlipFlop and put them on the Branch
Results: The Completed execute pin from the ForEachLoop will disappear
Expected: For all pins to stay connected while Ctrl+dragging and dropping onto the new node
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.1, 4.14 |
Target Fix | 4.14 |
Fix Commit | 3158790 |
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Main Commit | 3177563 |
Created | Oct 7, 2016 |
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Resolved | Oct 11, 2016 |
Updated | Apr 27, 2018 |