Description

When adding Branch Filters to a Layered Blend Per Bone node, the Details panel will not updated immediately. The user will needs to deselect and select the node again to see the added filters.

So far I've only been able to reproduce this issue with this node.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open any animation blueprint in editor.
  3. Add a Layered Blend Per Bone node.
  4. In the Details panel, add a Branch Filter.

RESULT:

Details panel does not update.

WORKAROUND:

Deselect the node and select it again. The filters will now be visible.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37039 in the post.

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Cannot Reproduce
ComponentOLD - Anim
Affects Versions4.14
Target Fix4.16
Fix Commit3360075
Main Commit3385232
CreatedOct 7, 2016
ResolvedMar 23, 2017
UpdatedMay 18, 2020