When using Substrate materials with SUBSTRATE_GBUFFER_FORMAT==0 (Blendable GBuffer), the Unlit editor view mode renders completely black. TopLayerData.UnlitViewBaseColor is never populated in the blendable path - it stays zero-initialized while the non-blendable path (Format==1) correctly sets it via PackSubstrateOut(). Fix: Assign Export.BaseColor to TopLayerData.UnlitViewBaseColor after SubstrateMaterialExportOut() in the Format==0 path, guarded by USE_DEVELOPMENT_SHADERS.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-370472 in the post.
| 0 |
| Component | UE - Rendering - Graphics Features - Substrate |
|---|---|
| Affects Versions | 5.7.4 |
| Target Fix | 5.8 |
| Fix Commit | 52003101 |
|---|
| Created | Mar 18, 2026 |
|---|---|
| Resolved | Mar 20, 2026 |
| Updated | Apr 1, 2026 |