- Open first person project
- Open the first person character blueprint
- Create the blueprint in the attached image
- Save and compile
- Play in editor
- Move around and take note of the movement
- Press the 'F' key (set up to teleport)
- Wait a second for the delay to fire
- Noticed that the Movement mode is now set to walking
Expected: The movement mode would not be affected by the teleport node or that there would be an option to set the movement mode after teleportation
Result: The current movement is overridden by the default after using teleport node