Description

Teleport node sets the movement mode for a pawn back to default. The current movement is overridden by the default after using teleport node

Steps to Reproduce
  1. Open first person project
  2. Open the first person character blueprint
  3. Create the blueprint in the attached image
  4. Save and compile
  5. Play in editor
  6. Move around and take note of the movement
  7. Press the 'F' key (set up to teleport)
  8. Wait a second for the delay to fire
  9. Noticed that the Movement mode is now set to walking

Expected: The movement mode would not be affected by the teleport node or that there would be an option to set the movement mode after teleportation
Result: The current movement is overridden by the default after using teleport node

Community References

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Fixed
ComponentUE - Gameplay
Affects Versions4.13.1
Target Fix4.15
Fix Commit3167575
Main Commit3182044
CreatedOct 10, 2016
ResolvedOct 19, 2016
UpdatedApr 27, 2018